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       <dc:date>2011-11-05T13:10:39-04:00</dc:date>
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        <dc:date>2011-11-05T11:44:51-04:00</dc:date>
        <dc:creator>grant adam</dc:creator>
        <title>mxs:maxscript_access</title>
        <link>http://www.rpmanager.com/wiki/doku.php?id=mxs:maxscript_access&amp;amp;rev=1320507891&amp;do=diff1320507891</link>
        <description>Below is a list of calls you can make to RPManager via MXS. First draft, formatting is a bit all over the place:
 
 General

RPMdata.RMopenFloater() --- open the RPManager UI
 RPMdata.GetPassCount() ---  &lt;integer&gt; number of passes in the scene
 RPMdata.GetPassSelection() --- array of integers corresponding to the indices of the selected passes in the pass list.
 RPMdata.SetPassSelection &lt;int array&gt; --- array of integers corresponding to the indices of the selected passes in the pass list.
 RPMda…</description>
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        <dc:date>2011-09-27T20:46:51-04:00</dc:date>
        <dc:creator>Andrew Schering</dc:creator>
        <title>thisthefirst_title - created</title>
        <link>http://www.rpmanager.com/wiki/doku.php?id=thisthefirst_title&amp;amp;rev=1317170811&amp;do=diff1317170811</link>
        <description>Hi to all on this site its content</description>
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        <dc:date>2011-05-19T03:23:54-04:00</dc:date>
        <dc:creator>Ramiro Roberts</dc:creator>
        <title>render_pass</title>
        <link>http://www.rpmanager.com/wiki/doku.php?id=render_pass&amp;amp;rev=1305789834&amp;do=diff1305789834</link>
        <description>What Is a Render Pass and Why Do I Need Them?

There are a number of reasons you may want separate render passes from a 3dsmax scene:

a. You want to break out the elements into background/midground/foreground to control Depth of Field.

b. You want to render your scene from multiple cameras, to multiple outputs.</description>
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        <dc:date>2009-11-23T05:57:28-04:00</dc:date>
        <dc:creator>grant adam</dc:creator>
        <title>output:scriptedoutputfunctions</title>
        <link>http://www.rpmanager.com/wiki/doku.php?id=output:scriptedoutputfunctions&amp;amp;rev=1258973848&amp;do=diff1258973848</link>
        <description>Scripted Output Hooks

You can use 3 user controllable scripted filters and have them return what you want for your output paths.

fnRPMOutputScriptTest01
 fnRPMOutputScriptTest02
 fnRPMOutputScriptTest03


they are all global functions and each take 3 arguments: &lt;inputString&gt; &lt;filterDivider&gt; &lt;filterCount&gt; and returns the modified string.</description>
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        <dc:date>2009-11-22T17:53:16-04:00</dc:date>
        <dc:creator>grant adam</dc:creator>
        <title>output:auto_build_output_paths</title>
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        <description>Auto Build Output Paths

Setting output paths is a pretty important part of rendering multiple passes, and RPM has two ways of making this step easier: partially automated where you ask it to build the paths and it uses the output setup you have defined in the output preferences, and also a fully automated output setup that can mean you set it once, and after that all generation is automatic - which can mean that if you want a new output set every time you have a new increment of your max file, …</description>
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        <dc:date>2008-12-12T07:55:14-04:00</dc:date>
        <dc:creator>grant adam</dc:creator>
        <title>netsubmit:network_submission</title>
        <link>http://www.rpmanager.com/wiki/doku.php?id=netsubmit:network_submission&amp;amp;rev=1229086514&amp;do=diff1229086514</link>
        <description>RPManager can submit to a number of rendering managers - Backburner, Deadline, Qube, Rush, Smedge, Royal Render (from the royal render end). You can pick the submission system from the RPManager Preferences dialog, there is a dropdown at the bottom right.</description>
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